MovenRun
MovenRun is a movement game. You walk, run or cycle, and the ground you cover becomes territory on a map. Each session is designed to claim a cell, and coming back is what keeps it.
The loop
Move, and the app records your route. Save the session, and the first cell on that route you did not already hold becomes yours. Walk the same ground again and your hold on it firms up. Leave it alone and the hold fades on its own.
Pace does not come into it. A short walk you actually repeat beats a long run you do once, which is the whole point of the design.
What is in the app today
Movement sessions, XP, levels, streaks and collections work, and so does the route checking that decides whether a session counts.
Capture, holding and decay, districts and mastery are an on-device preview. Your phone works them out for your own map, and no territory is held on a server or shared with other players yet. A server-held territory record is planned, and clubs and a shared map depend on it.
Clubs and the city layer are a local preview built from seeded data. Points and deeds are designed and not built. Each page says which of these it is describing.
Where to start
- To understand the game, read How a session works, then Capture and Holding.
- To understand what keeps it fair, read Movement verification.
- To understand what is coming, read Points, Deeds and onchain, and the roadmap.