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Roadmap

The game first, then the layers on top of it. That ordering decides everything below.

Four phases in order. The movement game is in the app, with territory as an on-device preview. Server-held territory with clubs syncing between players, Points, and deeds are planned and not built.
Order matters more than dates here.

1 · The movement game

Sessions, capture, the hold and decay model, districts and mastery, XP, levels, streaks and collections, and the route checking behind all of it.

Status: in the app. Sessions, XP, levels, streaks, collections and route checking work today. Capture, holding and decay, districts and mastery run as an on-device preview.

2 · Clubs and city play

Territory moves to a record held on the server, and clubs sync between players, so the ground a club holds is a real shared total and the season board reflects other people rather than seeded figures. This needs shared state, which is the largest single piece of work on this list.

Status: planned. Server-held territory is not live, and the club and city screens are a local preview.

3 · Points

The in-game currency arrives: earned by moving, spent on strengthening ground. It comes after clubs because a currency needs something shared to be spent against. See Points.

Status: planned. Not in the app.

4 · Deeds

Held ground can become deeds: durable records kept under your own keys. See Deeds and onchain.

Status: planned. Mainnet deployment is an objective for the official launch; it has not happened.

How this changes

Phases move when the previous one holds up, rather than on a date. The game has to be worth playing before anything is worth building on top of it, and the route checking has to be sound before it decides anything shared. This page is updated as that happens.

MovenRun is in development. This documentation describes the product as designed; features and timing may change.

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